Items
Set the different ore players can find by mining stonesCopy
Config.minerals = {
-- VERY COMMON (High probability, low value)
{
name = "iron",
itemName = "iron",
probability = 30.0, -- ~30% chance
rawPriceRange = {30, 80},
refinedPriceRange = {120, 300},
processingTime = 600,
refinedRatio = {4, 1},
minimumToRefine = 4,
collectRange = {4, 10},
canBeRefined = true
},
{
name = "coal",
itemName = "coal",
probability = 25.0, -- ~25% chance
rawPriceRange = {20, 60},
refinedPriceRange = {80, 220},
processingTime = 480,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {5, 12},
canBeRefined = true
},
{
name = "copper",
itemName = "copper",
probability = 18.0, -- ~18% chance
rawPriceRange = {50, 150},
refinedPriceRange = {200, 550},
processingTime = 900,
refinedRatio = {2, 1},
minimumToRefine = 2,
collectRange = {3, 8},
canBeRefined = true
},
{
name = "aluminum",
itemName = "aluminum",
probability = 12.0, -- ~12% chance
rawPriceRange = {40, 120},
refinedPriceRange = {160, 440},
processingTime = 720,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {3, 9},
canBeRefined = true
},
-- COMMON
{
name = "zinc",
itemName = "zinc",
probability = 6.0, -- ~6% chance
rawPriceRange = {80, 200},
refinedPriceRange = {320, 730},
processingTime = 1080,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {2, 7},
canBeRefined = true
},
{
name = "lead",
itemName = "lead",
probability = 4.5, -- ~4.5% chance
rawPriceRange = {90, 220},
refinedPriceRange = {360, 800},
processingTime = 1140,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {2, 6},
canBeRefined = true
},
{
name = "tin",
itemName = "tin",
probability = 3.5, -- ~3.5% chance
rawPriceRange = {100, 250},
refinedPriceRange = {400, 910},
processingTime = 1200,
refinedRatio = {2, 1},
minimumToRefine = 2,
collectRange = {2, 6},
canBeRefined = true
},
{
name = "nickel",
itemName = "nickel",
probability = 2.5, -- ~2.5% chance
rawPriceRange = {110, 280},
refinedPriceRange = {440, 1020},
processingTime = 1260,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {2, 5},
canBeRefined = true
},
-- UNCOMMON
{
name = "tungsten",
itemName = "tungsten",
probability = 1.8, -- ~1.8% chance
rawPriceRange = {150, 400},
refinedPriceRange = {600, 1460},
processingTime = 1500,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {2, 5},
canBeRefined = true
},
{
name = "lithium",
itemName = "lithium",
probability = 1.4, -- ~1.4% chance
rawPriceRange = {180, 450},
refinedPriceRange = {720, 1640},
processingTime = 1620,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 4},
canBeRefined = true
},
{
name = "cobalt",
itemName = "cobalt",
probability = 1.1, -- ~1.1% chance
rawPriceRange = {200, 500},
refinedPriceRange = {800, 1820},
processingTime = 1680,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 4},
canBeRefined = true
},
{
name = "titanium",
itemName = "titanium",
probability = 0.9, -- ~0.9% chance
rawPriceRange = {220, 550},
refinedPriceRange = {880, 2000},
processingTime = 1740,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 4},
canBeRefined = true
},
-- RARE
{
name = "silver",
itemName = "silver",
probability = 0.7, -- ~0.7% chance
rawPriceRange = {300, 700},
refinedPriceRange = {1200, 2550},
processingTime = 1800,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 4},
canBeRefined = true
},
{
name = "emerald",
itemName = "emerald",
probability = 0.5, -- ~0.5% chance
rawPriceRange = {350, 800},
refinedPriceRange = {1400, 2910},
processingTime = 1920,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 3},
canBeRefined = true
},
{
name = "ruby",
itemName = "ruby",
probability = 0.35, -- ~0.35% chance
rawPriceRange = {380, 850},
refinedPriceRange = {1520, 3090},
processingTime = 2040,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 3},
canBeRefined = true
},
{
name = "sapphire",
itemName = "sapphire",
probability = 0.25, -- ~0.25% chance
rawPriceRange = {400, 900},
refinedPriceRange = {1600, 3270},
processingTime = 2100,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 3},
canBeRefined = true
},
{
name = "platinum",
itemName = "platinum",
probability = 0.15, -- ~0.15% chance
rawPriceRange = {450, 1000},
refinedPriceRange = {1800, 3640},
processingTime = 2220,
refinedRatio = {10, 5},
minimumToRefine = 5,
collectRange = {1, 3},
canBeRefined = true
},
-- VERY RARE
{
name = "gold",
itemName = "gold",
probability = 0.08, -- ~0.08% chance (1 in ~1250)
rawPriceRange = {500, 1200},
refinedPriceRange = {2000, 4360},
processingTime = 2400,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 3},
canBeRefined = true
},
{
name = "palladium",
itemName = "palladium",
probability = 0.04, -- ~0.04% chance (1 in ~2500)
rawPriceRange = {600, 1400},
refinedPriceRange = {2400, 5090},
processingTime = 2640,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 2},
canBeRefined = true
},
{
name = "diamonds",
itemName = "diamonds",
probability = 0.01, -- ~0.01% chance (1 in ~10,000)
rawPriceRange = {800, 2000},
refinedPriceRange = {3200, 7270},
processingTime = 3000,
refinedRatio = {10, 3},
minimumToRefine = 10,
collectRange = {1, 2},
canBeRefined = false
}
}